Karador

Description:

Karador
Male Dwarf Cleric 5
Neutral Good
Representing Luigi Uribe

Strength 18 (+4)
Dexterity 14 (+2)
Constitution 18 (+4)
Intelligence 12 (+1)
Wisdom 18 (+4)
Charisma 10 (+0)

Size: Medium
Height: 4’ 5"
Weight: 220 lb
Eyes: Black
Hair: White
Skin: Light

Domains: Healing Sun
Energy: Positive [Healing / Turns Undead]
Total Hit Points: 45
Speed: 20 feet
Armor Class: 12 = 10 + 2 [dexterity]
Touch AC: 12
Flat-footed: 10

Initiative modifier: + 6 = + 2 [dexterity] + 4 [improved initiative]
Fortitude save: + 8 = 4 [base] + 4 [constitution]
Reflex save: + 3 = 1 [base] + 2 [dexterity]
Will save: + 8 = 4 [base] + 4 [wisdom]
Attack (handheld): + 7 = 3 [base] + 4 [strength]
Attack (missile): + 5 = 3 [base] + 2 [dexterity]
Grapple check: + 7 = 3 [base] + 4 [strength]

Light load:100 lb. or less
Medium load:101-200 lb.
Heavy load:201-300 lb.
Lift over head:300 lb.
Lift off ground:600 lb.
Push or drag:1500 lb.

Languages: Common Dwarven Orc
Feats:
Extra Turning x1
Improved Initiative

Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Appraise Int 1= +1
Balance Dex* 2= +2
Bluff Cha 0= +0
Climb Str* 4= +4
Concentration Con 4= +4
Diplomacy Cha 8= +0 +8
Disguise Cha 0= +0 +8
Escape Artist Dex* 2= +2
Forgery Int 1= +1
Gather Information Cha 0= +0
Heal Wis 12= +4 +8
Hide Dex* 2= +2
Intimidate Cha 0= +0
Jump Str* -2= +4 -6 [speed]
Listen Wis 4= +4
Move Silently Dex* 2= +2
Ride Dex 2= +2
Search Int 1= +1
Sense Motive Wis 4= +4
Spot Wis 4= +4
Survival Wis 4= +4
Swim Str** 4= +4
Tumble Dex* 2= +2
Use Rope Dex 2= +2
  • = check penalty for wearing armor
    Craft_1 >=5 ranks gives + 2 on related appraise checks.
    Zero-level Cleric spells: 5 per day

First-level Cleric spells: 4 (3 + 1) per day + 1 from a domain:

Second-level Cleric spells: 3 (2 + 1) per day + 1 from a domain:

Third-level Cleric spells: 2 (1 + 1) per day + 1 from a domain:

Dwarf
• + 2 constitution / -2 charisma (already included)

• Can move 20 feet even if in heavy armor

• Darkvision (see 60 feet in pitch-dark)

• Stonecunning ( + 2 on searching stone, intuit depth)

• + 4 to avoid being bullrushed while standing on ground

• + 2 racial bonus on saves vs. poison

• + 2 racial bonus on saves vs. spells / spell-like abilities

• + 1 racial bonus to hit orcs and goblinoids

• + 4 dodge bonus on AC against giants

• + 2 racial bonus on appraise checks if stone/metal

Cleric
• Alignment Aura

• Spontaneous Casting (heal)

• Turn Undead (7x/day)

• High wisdom gains bonus spells daily

• Domain choices give additional abilities

Class HP rolled
Level 1: Cleric 8
Level 2: Cleric 1
Level 3: Cleric 5
Level 4: Cleric 5 + 1 to strength
Level 5: Cleric 6

Bio:

Karador

Purge of the Paragons Kolto Kolto